Showing posts with label has. Show all posts
Showing posts with label has. Show all posts
Saturday, May 6, 2017
It Has Taken a Couple of Decades but Fixed Wireless is Coming Back in a Big Way
It Has Taken a Couple of Decades but Fixed Wireless is Coming Back in a Big Way
Windstream plans to expand its fixed wireless access operations in 40 U.S. markets, using 39-GHz millimeter wave spectrum, presumably for backhaul and business customer access.
Ironically, Windstream in 2008 wrote down the value of its 39 GHz spectrum holdings to zero, as part of a sale of mobile and wireless assets to AT&T Mobility.
The collapse of a millimeter-wave access services business is not terribly unusual. Whole companies (Windstar and Teligent, for example) went bankrupt after trying to build an enterprise access business using millimeter wave technology, after the passage of the Telecommunications Act of 1996.
But times change. Platforms become more capable. Costs go down. And with coming 5G mobile networks embracing millimeter wave technology, what was a broken business model two decades ago might well become an essential underpinning of next generation networks, both mobile and fixed.
Google Fiber, Facebook, AT&T and Verizon are a few of the leading firms now developing or planning to use fixed wireless in a significant way for Internet access.
Cambridge Broadband Networks (CBNL) is providing the radios and and Straight Path Communications is supplying the spectrum licenses for the Windstream rollout.
The new technology will allow Windstream customers data speeds of up to 275 Mbps full duplex, and it also supplements Windstreams other fixed wireless access technologies that range in speed from 1 Mbps to 1 Gbps.
Windstream will deploy in seven existing markets where it currently offers fixed wireless access technology - Chicago, New York City, Boston, Cleveland, Philadelphia, Milwaukee and Little Rock using equipment from CBNL and spectrum from Straight Path.
Windstream will also deploy CNBL equipment in 33 new markets where it will begin offering its fixed wireless technology. Those markets include Atlanta, Baltimore, Charlotte, Cincinnati, Dallas, Detroit, Kansas City, Miami, Minneapolis,Nashville, Oklahoma City, Phoenix, Richmond, San Antonio, Seattle and St. Louis.
Under the agreement, Windstream has the option of eventually expanding fixed wireless to an additional 32 markets where Straight Path owns 39 GHz spectrum.
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Friday, April 28, 2017
Whatsapp Will Now Show if a Sent Message has Been Read
Whatsapp Will Now Show if a Sent Message has Been Read
Whatsapps delivered and last seen features without a doubt could result in mistaken assumptions among people, due to which Whatsapp revealed the capacity to conceal time stamps. Furthermore now to include more clarity messages being sent, in the same way as Google Hangouts, it excessively has added a gimmick to show if a message has been read. In the event that the double check imprints showing delivered turn blue, that implies the message has been read.
The application recently updated FAQ, gathering

Dutch site Droidapp.nl has uncovered some new symbols that What App may be utilizing for its Voip usage. Yet, regardless it undisclosed when the gimmick will be included by the organization.
You ought to begin accepting the new read receipts so long as you have the freshest adaptation of Whatsapp for Android, ios or Windows Phone.
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Monday, April 24, 2017
You Should Play Sunburn has you round up friends in space and then plunge everyone into a star
You Should Play Sunburn has you round up friends in space and then plunge everyone into a star
You Should Play: Sunburn has you round up friends in space, and then plunge everyone into a star

These days, keeping up with games can be a full-time job. So how do you separate the signal from the noise, the wheat from the chaff, the Temple Runs from the Temple Jumps? Allow us to help by regularly selecting a game You Should Play.
With hundreds upon hundreds of new games hitting the App Store each and every week, its difficult for even a great game to stand out amongst the pack. Attractive presentation can turn some heads, and intriguing gameplay may get people playing (and keep them there), but sometimes you need an extra special hook to grab the attention of prospective players.
In the case of Sunburn, that hook is the premise: the charming, albeit terribly grim plot point that ultimately defines the experience. You play a spaceship captain whose cruiser was just smashed to bits by a glowing ball of light. Despite having no means of communication or tools to survive a long stretch in space, you nonetheless decide to honor your promise that no member of your crew will die alone.
Which means gathering everyone up and plunging straight into the nearest sun for a brutal, albeit oddly noble group death. Did your heart just sink a little? Its such a comically dire concept, yet so beautiful considering the circumstances. And Sunburn sells it perfectly with a colorful, retro-inspired aesthetic and plenty of humor injected via goofy crewmember quips and spacesuit-wearing pets.
Thankfully, Sunburn delivers more than just a unique starting point, as the 50-plus sectors youll navigate--to round up all nearby allies and launch into the sun before your oxygen supply depletes--deliver compelling gameplay and serious challenge, particularly in the later stages. Thinking about enlisting in this strangely upbeat voyage to spare your pals from a solo demise? Here are three reasons why this is one Sunburn well worth seeking out.
Seriously, that premise: When I saw the launch trailer for Sunburn some weeks back, my only reaction was to grin widely and say, "Oh, wow." Death is so often your punishment in games--the thing you do everything in your power to avoid. But here, its the goal. And its not done in a crass manner; Sunburn isnt gross or offensive at all, although Im sure the objective might rub some the wrong way.
Instead, its drawn up as the most honorable option in an utterly hopeless situation. As captain, you may not have gone down with the ship, but youre certainly not going to let your crew face their certain fate alone. That weirdly romantic premise wouldnt work with a too-serious tone or dull visual design, but Sunburn strikes just the right tone with its charming 16-bit-style graphics and amusing interactions between doomed crewmates. Disturbing as your task may be in each stage, Sunburn keeps things perfectly light and fluffy.
Its gameplay is unique, too: Luckily, Sunburns dire scenario isnt just window dressing on a tried-and-true gameplay concept--the tricky platform challenges feel unique, and require careful timing and navigation. Your task is to use the jetpack to zip around and collect each subordinate, attaching them all to one great big tether behind you. Youll do so while working with a limited supply of oxygen (replenished by landing on rotating planets) and dealing with moving fireballs, as well as flinging yourself through loopy gravity fields that wrest control from your thumbs. And if anyone perishes before youre all burning up together at the end, then youll have to try again. After all, nobody dies alone out there.
Good luck, captain: Who knew that death would be so hard to come by in the black depths of space? In actuality, its not death thats tough to find, but rather the near-simultaneous group demise required to complete each stage. Thats what proves so challenging as later levels become hugely complex. Trying to float around fireballs with a half-dozen humans and pets linked up behind you is tricky, plus the tether can get caught and snap if youre not careful. Add to that the oxygen meter and other hazards, and completing your task can be incredibly difficult at times.
It can be frustrating in moments, especially during the last leg of the trek, but Sunburns wit and charm go a long way towards keeping you on point. And I can promise you that theres really nothing out there quite like this lovable curio.
Developer:Secret CrushPlatform:iOS (Universal)Price: $3
SOURCE: MACWORLD
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Wednesday, April 19, 2017
Google to Light 6th Undersea Cable in Which It has Ownership Interest
Google to Light 6th Undersea Cable in Which It has Ownership Interest
Google is working with Facebook, Pacific Light Data Communication and TE Subcom to build the first direct submarine cable system between Los Angeles and Hong Kong. The move highlights changes in the way global wide area network capacity is created and supplied.
The Pacific Light Cable Network (PLCN) will have 12,800 km of fiber and an estimated cable capacity of 120 Tbps, making it the highest-capacity trans-Pacific route, a record currently held by another Google-backed cable system, FASTER.
The project represents the sixth submarine cable in which Google has an ownership stake, joining the ranks of the Unity, SJC, FASTER, MONET and Tannat projects. The new network is expected to be operational in 2018.
Though http://tylercaldwellphotography.blogspot.com /2015/03/what-drives-global-bandwidth-demand.html" style="text-decoration: none;">data center traffic is a fraction of end-user traffic or traffic within single data centers, intra-data-center traffic has the fastest growth rate, at about a 32 percent compound annual growth rate.
In addition to http://tylercaldwellphotography.blogspot.com /2015/03/cloud-computing-drives-global-bandwidth.html" style="text-decoration: none;">cloud computing and cloud-based apps, video, mobile users and Internet access now drives wide area network capacity demand.
Those apps and functions now drive in the data center traffic, long haul and metro traffic growth. In fact, wide area network traffic, though growing robustly, is not growing as fast as within the metro demand.
Metro-area traffic likely surpassed long-haul traffic in 2015, and will grow nearly twice as fast as long-haul traffic from 2014 to 2019.
The higher growth in metro networks is due in part to the increasingly significant role of content delivery networks, which bypass long-haul links and deliver traffic to metro and regional backbones.
Content delivery networks will carry over half of Internet traffic by 2019. Globally, 62 percent of all Internet traffic will cross content delivery networks by 2019 globally, up from 39 percent in 2014.
Traffic from wireless and mobile devices will exceed traffic from wired devices by 2019. By 2019, wired devices will account for 33 percent of IP traffic, while Wi-Fi and mobile devices will account for 66 percent of IP traffic. In 2014, wired devices accounted for the majority of IP traffic at 54 percent.
Though there has been a mix of carrier-purchased and enterprise private networking, the current trend in the WAN market includes a higher mix of owned networking by big app providers such as Facebook and Google.
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Monday, April 17, 2017
Price Hike Subsidised cooking gas price has gone up by Rs 3 per cylinder
Price Hike Subsidised cooking gas price has gone up by Rs 3 per cylinder

The price of Subsidised cooking gas, or LPG, has gone up by Rs.3 per cylinder after the governments choice to hike the commission paid to dealers. The increment in commission, which is by and large passed on to consumers, has been effected from Oct 23, which was an occasion by virtue of Diwali. The commission paid to dealers was hiked by Rs.3 per 14.2 kg cylinder to Rs.43.71.
Subsidised LPG per cylinder now costs Rs. 417 in Delhi, Rs. 419 in Kolkata, Rs. 452 in Mumbai and Rs. 404 in Chennai. The dealers bonus was last changed in December 2013 when it was hiked by Rs.3.46 per cylinder.
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Thursday, March 16, 2017
Asus ZenFone C ZC451CG With Android 4 4 KitKat Has Launched!!
Asus ZenFone C ZC451CG With Android 4 4 KitKat Has Launched!!
- Asus has reportedly launched a new smartphone, the ZenFone C, in Malaysia. No official announcement has been made by the company as yet, and availability details are not known either.
- The ZenFone C may represent the first of the series that replaces the existing ZenFone 4 lineup in the future. It is worth noting that the specifications of the newly announced Asus ZenFone C ZC451CG are similar to that of the ZenFone 4 A450CG but with minor upgrades.
- The dual-SIM Asus ZenFone C ZC451CG runs on Android 4.4.2 KitKat OS with Zen UI out-of-the-box with no word on the smartphones Android 5.0 Lollipop update. It features a 4.5-inch FWVGA (480x854) IPS display. The smartphone is powered by the same 1.2GHz dual-core Intel Atom Z2520 processor with Hyper-Threading Technology (2 cores, 4 threads, 1MB cache) and 1GB of RAM as seen in ZenFone 4 A450CG. It also includes a 5-megapixel PixelMaster rear autofocus camera with flash and f/2.0 lens, apart from a 0.3-megapixel front-facing camera with f/2.8 lens, according to the specifications sheet shared on Twitter by the SoyaCincau blog (via Android Headlines).
- It also shares the same inbuilt storage specification of 8GB, which is expandable via a microSD card (up to 64GB). Other specifications of the Asus ZenFone C ZC451CG include 3G, Wi-Fi 802.11 b/g/n, Bluetooth 4.0, A-GPS, Glonass, and Micro-USB connectivity options. The smartphone however differs from the ZenFone 4 when it comes to battery. As compared to the ZenFone 4 A450CGs 1600mAh battery, the new ZenFone C sports a better 2100mAh battery. The smartphone is said to be available in Black, White and Red colour variants.
- Measuring 136.5x67x10.9mm and weighing 149 grams, the ZenFone C ZC451CG is said to be priced at MYR 349 (roughly Rs. 6,000). The availability details of the handset outside Malaysia are not yet known.
- Asus last week also launched a new variant of its immensely popular ZenFone 5, called the ZenFone 5 (A501CG-2B509WWE), priced at just Rs. 7,999 in India.
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